A new faith has swept the region, as acolytes bring terrible warnings of the absolution that befalls villages, towns, and the damage that threatens a major city in the region. Lesser devils, Cultist, Bearded Devils, Barbed Devils, Bone Devils, Horned Devils, Erinyes The party will be given guidance to the location of the castle, but it falls to them to defeat the dragon within and its wizard allies. As news of the incident shouldn’t be made public, in order to not upset the court and the people, the ruler requests the adventurers to embark upon the ruins and uncover the plot against them. The local ruler became aware of an infiltration into their court and has requested an adventuring group to assist in the delicate matter. In exchange, the wizards would work their magic in peace within the old castle, claiming it as grounds for their arcane experiments. The mages would use their magical prowess to aid the dragon in killing the local ruler, supplanting them with a thrall loyal to the dragon, and having the region under its grasp. In truth, a circle of crimson-robed mages has claimed the castle as their new study hall and made a bargain with the dragon that already remained within. Rumors speak of a castle overlooking the valley, and mysterious cloaked figures visit its ancient halls. Owlbear, Manticore, Gargoyle, Mages, Chimera, Archmage, Adult Green Dragon The party can also be on a holy mission to cleanse the temple, put the wraith to rest once again, or acquire a sacred relic from the holy site. Travelers are attacked by the undead servants of the wraith, and the adventurers might find themselves unpleasantly acquainted with the arisen dead. Claiming the temple as its lair, the wraith lord sends recently animated acolytes of the temple to terrorize the citizens of a nearby settlement. Deep into the building’s basement, the remains of a long-dead evil arise to take vengeance against a world that has forgotten it. A temple devoted to the god Tyr was recently attacked, and most of its members were either slain or have escaped. Skeleton, Shadow, Specter, Ogre Zombie, Wight, Wraith Adventurers are requested for this task to enter the woods and show no mercy to the raiders. ![]() A warrant, along with a bounty, has been placed for the delivery of the head belonging to the leader that is behind the attacks from the gnolls. This causes minor but consistent damage to the city’s infrastructure, as necessary supplies are stolen by the leader of the gnolls, a werewolf loyal to a criminal syndicate. Villagers are taken hostage into the woods, and they are robbed of crops, cattle, and coin. A city suffers constant requests for aid by the provinces as raids from gnolls become more and more troublesome.
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